Write what you are looking for and press enter to begin your search!

Logo
live-news-icon

Live News

Riot Games To Launch Teamfight Tactics Mobile In Asia Pacific: In an intense match, the Lone Wolves came out victorious. Read all about the big night here // Samsung Launches Galaxy Z Flip5, Galaxy Z Fold5, Galaxy Watch6 Series & Galaxy Tab S9 Series In Malaysia: In an intense match, the Lone Wolves came out victorious. Read all about the big night here // Luxury Watch Brand Collabs With The Gran Turismo Movie: In an intense match, the Lone Wolves came out victorious. Read all about the big night here
post-16 post-13

Southeast Asia Cyberpunk: How Indie Title Rendezvous Was Made

Rendezvous by Pendopo Multi Creations is a tale of action, suspense, tragedy, and high tension – all against the backdrop of cyberpunk Neo-Surabaya. The setting adds to the story, and the story took the gaming scene by storm upon the game’s release earlier this year.

We had the chance to speak with Akbar from Pendopo Multi Creations (also known as Pendopo Studio), co-founder and CCO of the 4-person studio from Yogyakarta, Indonesia.

How did the idea of Rendezvous come around?

Akbar: The idea of Rendezvous came after a thought “How is it like a cyberpunk set in Southeast Asia, especially Indonesia”. It’s rare to see a story about cyberpunk in Southeast Asia. I watched a lot of cyberpunk movies from the 1995 Ghost in the Shell to Blade Runner 2049, I love every aspect of it! And that’s how Rendezvous came to mind.

 

How long has it taken for Rendezvous to make?

Akbar: The initial development started around the end of 2019, a 2D pixel-art game. Then back in mid-2020, we restarted the development and changed the game to 2.5D like what is today. 

 

When creating the setting of Neo-Surabaya, were there any elements of current-day Surabaya that you knew you wanted to include?

Akbar: Absolutely! I grew up in a city 1.5 hours drive from Surabaya, so I’m kinda familiar with the city. The street vendors, the kampung life, Surabaya graffiti, the iconic Surabaya statue, the preman (thugs), and many other things like how ordinary people live. That’s what we wanted to include in the setting. We want players who know Indonesia to feel familiar with the setting.

The art style really stands out, especially with the dynamic lighting and bloom effects! How did you land on this specific art style for the game?

Akbar: Our greatest inspiration for our current art style was a game called The Last Night; it’s a 2.5D pixel art cyberpunk game just like us. Back then it was just a 2D game, but then we realized after having a discussion with some local devs that it wasn’t really “standing-out”. So we took a huge leap to restart the game’s development back in mid-2020 during an incubation program, bringing the current style to the table.

 

Any final thoughts?

We want to thank everyone who supported us and played Rendezvous. It really means a lot to us since it’s our first shipped title. Critique and feedback are both appreciated; we want to make better games in the future! And thanks a lot for the interview opportunity! Hopefully, there’ll be more great games from Southeast Asia bringing local tales and stories.

Related News

post-07
Kingdom Hearts 3 Promises Flashy Setpieces, But Is That Enough?

Kingdom Hearts 2 was released in 2006 while Kingdom Hearts 3 will be releasing in 2019. That's more than a decade; whole franchises have started and d...

post-07
Master Blaster: How EA DICE's Battlefield 5 Will Change The Series

EA and DICE are going back into the World War II well with its fifth mothership multiplayer shooter title. After a major livestream a few hours ago, t...

post-07
After 26 Years, The Hexen Series Is Getting A Sequel Next Year

90s PC gamers may remember the old-school first-person shooter Heretic and its sequel Hexen. While Heretic was just Doom with fantasy weapons & mo...

Write a comment

Your email address will not be published. Required fields are marked *

Tournament Tool Kit

Kakuchopurei Community

Popular Posts

post-17
EA FC 24 Producer Shares The Holy Trinity In the Development of The Game
post-17
The Best Moments Of EVO 2023
post-17
Apex Legends: How Ranked Is Going To Change in S18
post-17
Path of Exile 2 Is Massive, Has 6 New Classes, 100 Bosses, And Runs Alongside PoE
post-17
The Twisted Metal Series Crashes And Burns At Ignition
post-17
Disney Illusion Island Is A Fun 2D Co-Op Platforming Throwback For All
post-17
Double Dragon Gaiden Is The Legacy Series’ Standout Entry Since Double Dragon Neon
post-17
Viewfinder Walkthrough: How To Solve The Game’s Most Notorious Puzzles
post-17
Main Game: How To Watch Malaysia’s Premiere Video Game Show Created By Kakuchopurei & RTM
post-17
Diablo 4: The Best Nightmare Dungeons To Farm XP In (Solo & Group)
post-17
Which Final Fantasy Game Should You Start Off With If You’re New To The Series? Let Us Help!
post-17
Street Fighter 6: World Tour Mode All Masters Location [Update]
post-17
Diablo 4: All Unique & Ancestral Weapons & Gear Found So Far
post-17
Honkai Star Rail Tier List: Launch Version 2023 Guide
post-17
Marvel’s What If…? Crew Explains Why They Went 3D Over 2D & A Scrapped Episode That Was Too Close To GOTG 3
post-17
We Talk To Hayden Christensen About Star Wars, Sequels, & Prequels
post-17
Hawkeye Episode 6 Finale Easter Eggs & Breakdown
post-17
The Book Of Boba Fett Episode 7 Breakdown & Easter Eggs Explained
post-17
*SPOILER ALERT* Infinity War Discussion – Let’s Talk About What Happened At the End of the Movie